Hello, my name is Nicole Chang. I am a digital media designer from Malaysia. 21 years old & currently, studying at Raffles College of Higher Education in Singapore. This website will be showing my research and development for my final project in digital media. Please feel free to read. =)
(Chang Cho Jing, 003DMEP417)
By considering the map appearing part, I have to redesign my map. The terrain is cut down into 6 squares. The village will stay in one terrain as there is mix match of mission that will need several npc to connect.
Lilia is one of my main NPC that is really important in my game. To start off creating Lilia, I had search for few reference online. This is the part where I was creating the hair.
Final Hair.
This is the part where I am recreating the costume.
Create a new project file, and create new scene. I created few terrains following the map I designed. I imported my models and start decorating the environment.
A pause on the forest building progress. Remember to download an important asset from the unity Asset Store too: the Oculus Integration.
This is the forest.
There the sample terrain that I used to test the height of the trees. I started building the nature environment first is because this can help me to constraint the space I will need to place my buildings. So that the world doesn’t seem too small and also not to be seen as too much space.
There is this way that I can make the map appearance idea work. So, basically, I will have to create a new scene and add the terrain like the image below.
I didn’t want the game project to be too grand, so I actually modify the size of the terrain in the inspector. Do this before creating the curve and mountain.
The next thing is that I had redesigned the map/ world. I added in a new exploration journey for the player, which is a magical forest. When player walk into the forest, he/ she will press something to trigger an animation. The animation will be happens, the scenes will be that fireflies flying around the forest. Then after exiting the animation, the fireflies will stay there for around 60 seconds.
Instead of having just a terrain, my lecturer had inspired me with allowing my player to explore the world on unlocking maps. As the image below shows only one whole thing. Can see everything easily.
Therefore, I will have to find a way to do terrain cut or another possible way to separate the terrain into pieces. So once the player achieves a specific goal, it will trigger the map to appear. Then the player can continue his/her journey of exploring the game.
Vroid Studio is a platform that allows people to make their own character avatar. First, install VRoid Studio into your desktop.
Lauch VRoidStudio and create a new Avatar.
You will land in the default avatar window. There are few tabs inside VRoid Studio which allow you to modify. There we can edit the face for examples we can enlarge the eye. We can change the iris colour or draw and design your iris design in the Texture panel. You can even help her make up, just go to the texture panel to edit the layer or you can design the face texture in Photoshop, export and import into VRoid Studio. In this experiment, I only enlarged the eye.
In the hair editor tab, click ass freehand group to design your character’s hair. I created bangs for her. We can modify the width of hair parameters, colour, and even hair cut. The Hair cut can be found under the Curve. Right now, I am drawing the hair according to the guide lines.
To add a pony tail for my model, go to the selection and modify the point/ vertex of the guide.
I clone the layer, and re position the guide for my ponytail to make it thicker.
Before going into the Clothing Editor, I enlarged the head of my model inside the Body Editor. Same as other Texture Panel, I redesign the T-shirt she’s wearing. To cut or add cloth to the costume design, select the Default image to draw or erase. Same, you can import your designed costume image into the layer. In my case, I am going to cut the shirt to make it cool. We can change the T-shirt colour or pants colour by changing the base colour.
Wala! So this is the final of my experiment.
Lastly, export the character. VRoid Studio export vrm file. So, your model will be exported into a vrm file.
I started to place down some of the buildings into my new project file for few days. This will be how it looks like in my farm game.
Basically, player will have to walk around this small village to do stuff and achieve the goal of the game. This will be a small experience of vr rpg game.
This is my concept of the map. The farm side will have the farmhouse, farm, and a barn. The park will have lots of tents and small markets. The herbs garden will be the place where the player picks the herb.